![]() The rest is spent getting to know the villagers, and gathering materials. If I were to give it a number, you only spend around 30% of your time making potions. In my experience, you spend most of your time exploring compared to making potions. It's important to note, however, that this split is not a perfect 50/50. The gameplay of Potion permit has two major parts: exploration, and potion brewing. Everything else, you'll quickly pick up in your journey. Your first few days in the game teach you almost everything you need to know about playing the game. You will find yourself doing a combination of these throughout your journey in the game. ![]() ![]() The gameplay loop of Potion Permit revolved around gathering materials, making potions, upgrading your equipment, and befriending the villagers. ![]() Personally, I played using a controller, as it made more sense for me to use one. The controls aren't confusing, and the game itself has controller support alongside a keyboard and mouse control scheme. Other than the graphics, the gameplay is very easy to play around with. All of these zones are sufficiently unique, and exploring them is fun. These areas have actual names in the game, of course, but I just refer to them by their general appearance and location. ![]() At the moment of writing, I have access to three of the game's zones: the fields, the forest, and the mountains. The art made it easy on the eyes, and it was all-in-all very pretty. These kinds of anime-like pixel graphics are a weakness of mine, so playing this game was a treat. The first thing I really loved about Potion Permit was the art style. As such, keep reading to see my full review of Potion Permit. After much consideration, I feel like I've seen enough of the game and its story to write the full review for this game. ![]()
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